Download Software Patch Nfs Pro Street Pc 1.2

Jun 8, 2016 - Download need for speed pro street pc patch 1.2 itunes 1.2.0.337 Patch Update free download 2015-07-04.

Create 4 new codes to unlock bonus packs. Restore option. No need COMDLG32.ocx (10.54 KiB) Downloaded 25951 times or - Patch homepage. Or - Direct link then you run it to patch your exe file (don't forget to backup it first) and you will have 4 new codes (replacing 4 old ones) SAAM-CE - open 5 cars - collectors edition (same as COLLECTORSED& v1.0) SAAM-BP1 - open 7 cars - booster pack 1 SAAM-BP2 - open 7 cars - booster pack 2 SAAM-UNL - same as UNLOCKALLTHINGS v1.0 If you having a problem patching your exe it could be because you using NO-DVD exe file.

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Read that post. FuriousFX wrote:all i had to do was stop the game from connecting to the ea servers, then put in the codes, and it works! 76 cars for the win!!!! Part B: Pre-Tuned cars: Thanks to cparty I wrote another tool that patch the career mode and adds (113) Pre-Tuned cars to you car lot. This patch doesn't require NFS PS v1.1 it work with v1.0 (as far as I know). There are 114 pre-tuned cars but the one I droped is RX-7 that look and got the same parts as the original one. You can download the patch from: attachment.

(22/01/07) Unlock pre-tuned cars & Money trainer (17.77 KiB) Downloaded 6250 times or - Patch homepage or - Direct link If you got problems with the patch contact me via this site or mine. OLD WAY (not recommended): (not recomanded anymore - the patch is much better because the carsvault.bin fixed some color issues and stuff - just use the patch): I play around with the files of the game and if you take carsvault.BIN from version 1.0 and put it in version 1.1 you get 71 cars instead of 57 and you can buy. (The Collectors Edition Pack (5 cars) still don't available) so how do you do it? After Patching the game to v1.1 replace 'Global carsvault.BIN' file with the old 'global carsvault.bin' v1.0. You can find carsvault.bin v1.0 at the original DVD in Group6.cab file.

Open Group6.cab with WinRar (for example) and extract 'GLOBALCarsvaultBIN' from it. Then rename it to carsvault.BIN. Place that file in NFSPS folder Global instead of the new version file. Don't forget to backup carsvault.BIN v1.1 file incase that won't work for you and you need to put 1.1 back. Now need to find a way to make the Collectors Pack cars available as well and remove the lock on the rest of the cars.

I am sure one of the hex dudes in this forum will be able to do that easily. Tell me if that works for you or not please. Another Tip: To disable the annoying EA intro movie just rename (or even delete) the file 'MOVIES eabumperenglishntsc.vp6'. You can rename (or delete) the all folder to remove all the movies from the game.

Worked for me, great job! When the game crashes after changing carsvault.bin: Doublecheck that the file extension is '.bin' If you have file extensions turned off in windows and just name the carsvault like the one displayed in Global, it wont work, cause there is no.bin extension displayed. Maybe it's case sensitive too, so try it with lower case 'carsvault.bin'. Dunno, worked for me at first try.

But with the old exe my game crashed too, until i renamed the profile folder. Profiles aren't backwards compatible anyway. @Someone familiar with writing memory tools I found something while searching for changes in memory when entering the codes in 1.0: way too much changes, but found this: Note the marked bytes after the boosterpack codes. If you change that to 01, the booster cars get unlocked Didn't work with unlockallthings and collectorsed, though.

So, if someone could write a tool that changes these bytes. Turbo Charged Posts: 60 Joined: 18 Dec 2007, 16:13 Location: Behind the Screen. Albtraum wrote:When the game crashes after changing carsvault.bin: Doublecheck that the file extension is '.bin' If you have file extensions turned off in windows and just name the carsvault like the one displayed in Global, it wont work, cause there is no.bin extension displayed. Maybe it's case sensitive too, so try it with lower case 'carsvault.bin'. For anyone experiencing a crashing game, download and use the little tool I posted.

It'll do things correctly so you won't have to worry about it. PS - Vista users need to run the script with elevated priviledges. Prince1142003 wrote:I'm still a little confused on what that does. Does it make the codes usable? No, the codes don't get accepted with this. But it does just what entering the codes would do - unlocking the booster cars.

It's the byte that changed from 00 to 01 when the codes were entered in v1.0 So it's basically making the game think that you had entered the code. Had that idea a while ago - just look what bytes get changed when entering the codes.

But the memory area of prostreet is huge. About 500megs, so it's not easy to compare memory dumps and so many bytes get changed randomly - glad i found this. Turbo Charged Posts: 60 Joined: 18 Dec 2007, 16:13 Location: Behind the Screen.

Prince1142003 wrote:I just tried it and got interesting results. I did it on collectorsed, bonuscarpack1, bonuscarpack2, and unlockallthings. I now have the collectors edition cars, but no bonus cars.seems like the bonus car codes get resetted when launching the game, when changed in executable. But I found another thing Unlocking the cheat codes again! Noticed the increasing values in column 11 on the pic i posted? This byte says which code does what. They locked the unlock codes.

Just change the number of a working code to that of a locked code. Example: i changed cz1(0B) to (00) reggame(0C) to (11) extracash(0D) to (12) freerepairs(0E) to (13) and this is what i got: zerozerozero now unlocksallthings reggame unlocks collectorsed cashmoney unlocks boostercarpack1 safetynet unlocks boostercarpack2 (the codes you have to enter and the text in the executable are a bit different) how's that? Edit: made a new pic: Turbo Charged Posts: 60 Joined: 18 Dec 2007, 16:13 Location: Behind the Screen. I wrote:So, if someone could write a tool that changes these bytes.

But could you implement a marker that changes the cheat 'active' byte of collectorsed? As Prince1142003 found out, when changed in exe, it permanently activates ce.

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(other codes won't work, however) that cred goes to him O sure. For some reason I skipped his post about the permanently things. I will do it now. EDIT: now all 3 packs stay after one activation and I added thanks to Prince1142003 - I was to excited I even didn't read his msg about permanently activation lol.

If you put the UNLOCKALLTHINGS permanently it doesn;t work at all. I fixed it just now.